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We conquer pocket real estate. Native and cross-platform mobile apps built to engage, retain, and convert. React Native driven architectures.
Maximum reach, singular codebase. React Native / Expo architecture for robust deployments across iOS and Android.
Starts at 40,000 Tk
Hardware-level integration. High compute. Complete hardware control. Swift, Kotlin, Java architectures.
Starts at 80,000 Tk
E-commerce mobile experiences. Pocket-sized storefronts designed specifically to accelerate checkouts.
Starts at 60,000 Tk
Progressive Web Apps. Web experience mimicking native mobile behavior. Zero App Store friction.
Starts at 30,000 Tk
Before you buy
Most businesses that ask us for a mobile app would be better served by a fast mobile website — and we would rather tell you that now than take the project and watch it get 40 installs. Here is the honest decision framework.
A website needs a tap. An app needs a customer to visit a store, download 40MB, and give up phone storage — for a business they have used once. Unless they will use it repeatedly, they will not install it. This is the question that decides your project, and it has nothing to do with technology.
Repeat usage (daily or weekly, not once a year), a need to work offline, real use of device features (camera, GPS, barcode scanning), or push notifications that customers actually want. Delivery riders, field sales teams, and loyalty-driven retail are good fits. A restaurant that wants "an app like Foodpanda" usually needs a good mobile site and a Foodpanda listing.
The apps that pay for themselves in Bangladesh are usually the ones your own staff use — delivery tracking, field data collection, stock counting. Adoption is not a question because it is their job. The ROI is measurable in hours. Customer-facing apps live or die on marketing spend you may not have planned for.
iOS and Android ship breaking changes yearly. An app you do not maintain will eventually stop working or be removed from the store. A website you neglect just looks dated. Budget for ongoing maintenance from the start — an unmaintained app is a liability, not an asset.
Apple and Google both review submissions, and rejections happen for reasons that have nothing to do with code quality — a missing privacy policy, unclear permissions, a login they cannot test. We handle submission, but build review time into your launch date rather than promising customers a day we do not control.
Often the right answer is a fast mobile site now, and an app later once you know people come back. That sequencing costs less and tells you whether the app is worth building. We would rather build you the right thing twice than the wrong thing once.
How we work
Typical timeline: 4–6 weeks for a focused single-purpose app, 6–10 weeks with a backend, user accounts, or payment integration. The date we commit to depends as much on how fast feedback and content come back as on how fast we build — we will be straight with you about that in scoping.
We ask what your business actually does and where the work is going wrong — before talking about software. If what you need is smaller than what you asked for, this is where we say so. No charge, no obligation.
You get the scope in writing, with a fixed price where the requirements are clear, before any work starts. If something is genuinely unknowable up front, we say that too rather than burying it in an estimate that moves later.
Work ships in agreed stages, and at each one you get something working to click through — not a status update. That means you catch a misunderstanding in week two, when it is cheap, instead of at handover.
Code, hosting, domain, and accounts go in your name. We train your team on the real system with your real data. You are never locked in — if you leave, everything is already yours.
Launch is when the real bugs appear. An agreed post-launch fix period is included in every project. After that, maintenance is a separate retainer with published pricing — not a surprise invoice.
Common questions
Mobile app projects start from 40,000 tk for a simple single-platform app, scaling up based on features like backend integration, payments, and push notifications. We quote a fixed price after reviewing your requirements.
We primarily build cross-platform with React Native and Expo, which covers iOS and Android from one codebase and keeps costs down. We also work with native Swift and Kotlin when a project specifically needs it.
A focused single-purpose app typically takes 4–6 weeks. Apps with backend systems, user accounts, or payment integration usually run 6–10 weeks depending on scope.
Offline-first behavior (local caching with background sync) can be built in where it matters — for example for field staff or retail terminals — but it needs to be scoped upfront since it changes the architecture.
Yes, we handle store listing setup and submission as part of delivery. Launch includes an agreed period of post-launch fixes. After that we offer maintenance retainers for updates, monitoring, and small changes so the system stays secure and current.